top of page
Search
tecenvimopart

Hyperspace Delivery Service Download For Pc Ocean Of Games

Updated: Mar 24, 2020





















































About This Game You’ve been hired by the Hyperspace Delivery Service to make a delivery to planet Miridian V.Located on the other side of explored space, the trip to Miridian V will be a dangerous yet lucrative journey full of mad robots and unpredictable stellar phenomenon. Can you and your crew survive the trip? Will you die from the dreaded Telunian flu? Hyperspace Delivery Service offers an exciting and strategically challenging journey where you must manage your fuel, oxygen, food, and various other supplies to make your delivery within the target time. Choose what kind of captain you will be. Work the trade routes, learn to use your crews’ unique attributes, mine for fuel, search for abandoned supplies, fight robot space pirates on the ground in retro FPS, experience thrilling space battles from the bridge of your space ship in retro 3D space shooting action. Can you make it to Miridian V? See you on the next delivery!Features:Retro pixel art graphicsName your very own space shipTrade with aliensShop at orbiting space stationsManage your food, fuel, oxygen, ship repairs, credits, and much more to keep your ship running and crew aliveName your crew members and watch them live or die by your decisionsOriginal soundtrack using Adlib sound card inspired soundsChoose your play style. Work the trade routes, mine for fuel, work missions, and so much more.Fight robot pirates in retro FPS game-playDirectly control your space ship to fend off pirate attacksDodge asteroids!Help space citizens or leave them to sufferSimple to understand with a quick core game loop which offers pick up and play style gamingCredits:Program, Design, Music by Mike Pinto (Zotnip Games)Art: Pablo MessutiArt: Toendra NultaArt: Cecilia Souza Santos - CecihoneyAdditional Art: Desix StudiosJoin our Discord https://discord.gg/EEaZzR9**Please note the game is currently in Early Access. The game is fully playable in its current state. Please review the Early Access section above for information on what this entails. b4d347fde0 Title: Hyperspace Delivery ServiceGenre: Action, Adventure, Indie, Simulation, Strategy, Early AccessDeveloper:ZotnipPublisher:ZotnipRelease Date: 20 Sep, 2018 Hyperspace Delivery Service Download For Pc Ocean Of Games hyperspace delivery service Excellent retro space game in the tradition of Star Trek 25th Anniversary as well as FTL. Great story, management system, random events, and quirky humor make this game a must for space game junkies like me! Devlog #7 - Boosts!: Hey folks! Today I’d like to shine light on a feature that I suspect many of you will pass over, but for some may make a huge difference to their enjoyment of the game - and that’s the Boosts feature. Difficulty & Being A Kid. Devlog #6 - Super Slick Platforming: Howdy y’all! This time I’m going to show you the little tweaks I made to the game’s platforming logic to make it feel ‘just right’.Pre-emptive Inputs. Post-Launch Update: Hey folks - it’s coming up to a month after Bubbles launched and I’m really happy with the response the game’s received so far!I’ve taken a break after the game’s launch to recharge and work out what my next steps are (with some work on Bubbles here and there when I get the chance). Here’s a quick update on what’s coming up next for Bubbles!Cloud Saves. Devlog #8 - Welcome to World X: Okay, in the last devlog I talked about Boosts and how they could help you get through the game if you were struggling. Here’s the other side of that coin on how the X Levels will absolutely break you.Unlocking. Devlog #5 - Why Did You Make a One-Button Platformer? (or: SpecialEffect are the Bestest): Hi gang! Today I’m going to talk about my motivations for making the game a one-button platformer. I’ve certainly been asked this question a few times and hopefully this devlog will give you a good insight as to why I’ve gone with this control scheme.First things first; this has been the design goal for the game from the very beginning when I was first prototyping it and isn’t something that came about by accident. Although the game changed form somewhat during that prototyping phase, having only a single button input was always a core tenet of the game’s design. Design Challenge

1 view0 comments

Recent Posts

See All

Comentarios


bottom of page